ultimate-tutorial-2
  • Introduction
  • Getting Started
    • Aside: Editing a ROM
  • Buildfile Basics
    • Baby's First Buildfile
    • Hello, World!
    • Understanding #include
    • PUSH and POP
    • Definitions, Labels and Macros
    • MAKE_HACK.cmd
  • Nightmare
    • How Tables Work
    • Using NMM2CSV
    • Using Definitions
    • Repointing and Expanding with #inctext
    • Appendix: Nightmare Module Format
  • Text
    • Inserting Text
  • Graphics
    • Sprites and Backgrounds
    • Palettes
    • TSA or Tilemaps
    • Compression
    • GBA Graphics Editor
      • Image Control
      • Saving Graphics from GBAGE
      • Inserting Graphics with GBAGE
      • Palette Control
      • Graphics Mode
      • Colour Control
      • Tile Control
    • Portraits
      • Inserting Portraits
      • Ripping Portraits
    • Animations
      • Inserting Animations
      • Inserting Existing Animations
      • Creating Custom Animations
      • Battle Palette Editing
      • Spell Animations
    • Miscellaneous Graphics
      • Chapter Name Graphics
      • Map Sprites
      • Custom CGs
      • Battle Backgrounds
      • Battle Frames
  • Inserting Music
    • Converting from MIDI
    • Custom Sound Effects
    • About Song Groups
  • Inserting Maps
    • FEMapCreator
    • Tiled
    • Tile Changes
    • Insertion
    • World Map Editing
  • Events
    • How to Read the Doc
    • How to Read Event Disassembly
    • The World Map
  • Engine Hacks
    • Inserting ASM hacks
    • Introduction to Disassembly
    • Using the Debugger
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  • How to Read the Doc
  • How to Read the Disassembled Events
  • The World Map

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Events

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Last updated 5 years ago

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Here are a few resources to get started with eventing:

  • (FE7)

  • (FE8)

  • (FE7) (starting on page 142)

How to Read the Doc

Event Assembler/Event assembler language.txt is a big text file listing all the defined event codes for all three games, and includes a little description for most of them.

Alternatively, if you need more details on how different event codes look like, you can simply browse the Event Assembler/Language Raws folder.

If you're looking for a standard definition/macro, you'll want to look at Event Assembler/EA Standard Library instead.

How to Read the Disassembled Events

The World Map

Arch's "Eventing for Dummies"
Zim's (unfinished?) "grand eventing wiki/chapter construction guide"
Blazer's "Ultimate Tutorial"