0x06000000(Video RAM or VRAM) section of memory. Specifically, tilesets are written to
0x06008000-0x06010000. TSA is written to
0x06006000-0x06008000. In the GBA Fire Emblem games, the
0x06008000-0x06010000segment is usually reserved for the game's map tilesets or scrolling menu backgrounds, while
0x06000000-0x06006000is used for general images.
0x05000000(Palette RAM or PalRAM) section of memory. More info on them in the next section.
0x06010000-0x06018000(OVRAM or ObjRAM). Objects are also referred to as OAM, which stands for Object Attribute Memory, although OAM is more correctly defined as the section of memory that control data for objects is written. This section of memory is
The positions of sprites are in pixels, not tiles!