#includeall of your spreadsheets in one go.
Put your Nightmare Modules, N2C and C2EA into a new folder called Root\Tables.
FE8 Character Editor.csv:
Table Installer.txt. Add this file to your ROM Buildfile and the next time you run
MAKE HACK.CMD, the changes will be saved!
You MUST run C2EA again every time you make changes to the modules.You can add C2EA into your MAKEHACK.cmd batch file using
cd "%~dp0Tables"(or whatever subfolder c2ea is in)
c2ea "%~dp0FE8_clean.gba"(the path to the clean rom is only needed if you are repointing a table)
Table Definitions.txt. This comes with a few useful definitions like weapon and character abilities. You can also add your own, depending on what you're doing.
FE8 Item Editor.csv.
Weapon Ability 1column. In this case, we need to expand out the column width so that the full name is visible. Then we click on the cell we need to edit, and enter the abilities we want to have, added together. (You can also use
|(bitwise OR) instead of
Tip: Use View>Freeze Panes to keep the first row or column visible at all times. This is very helpful when you edit larger tables.
INLINE LabelNamein the first cell to have the table inserted into free space and labeled
LabelName. Event Assembler comes with a tool called
PFinder.exewhich can be used to find and replace pointers in the ROM.
Alternatively, you can add C2EA into your MAKEHACK.cmd and provide the clean rom as an argument like this:
cd "%~dp0Tables(the folder where C2EA.exe is stored)
c2ea "%~dp0FE8_clean.gba(the location of the clean rom)