ultimate-tutorial-2
  • Introduction
  • Getting Started
    • Aside: Editing a ROM
  • Buildfile Basics
    • Baby's First Buildfile
    • Hello, World!
    • Understanding #include
    • PUSH and POP
    • Definitions, Labels and Macros
    • MAKE_HACK.cmd
  • Nightmare
    • How Tables Work
    • Using NMM2CSV
    • Using Definitions
    • Repointing and Expanding with #inctext
    • Appendix: Nightmare Module Format
  • Text
    • Inserting Text
  • Graphics
    • Sprites and Backgrounds
    • Palettes
    • TSA or Tilemaps
    • Compression
    • GBA Graphics Editor
      • Image Control
      • Saving Graphics from GBAGE
      • Inserting Graphics with GBAGE
      • Palette Control
      • Graphics Mode
      • Colour Control
      • Tile Control
    • Portraits
      • Inserting Portraits
      • Ripping Portraits
    • Animations
      • Inserting Animations
      • Inserting Existing Animations
      • Creating Custom Animations
      • Battle Palette Editing
      • Spell Animations
    • Miscellaneous Graphics
      • Chapter Name Graphics
      • Map Sprites
      • Custom CGs
      • Battle Backgrounds
      • Battle Frames
  • Inserting Music
    • Converting from MIDI
    • Custom Sound Effects
    • About Song Groups
  • Inserting Maps
    • FEMapCreator
    • Tiled
    • Tile Changes
    • Insertion
    • World Map Editing
  • Events
    • How to Read the Doc
    • How to Read Event Disassembly
    • The World Map
  • Engine Hacks
    • Inserting ASM hacks
    • Introduction to Disassembly
    • Using the Debugger
Powered by GitBook
On this page
  • Converting from MIDI
  • Custom SFX
  • About Song Groups

Was this helpful?

Inserting Music

PreviousBattle FramesNextConverting from MIDI

Last updated 5 years ago

Was this helpful?

First off, you want to get the Native Instrument Map for your game (FE6 doesn't have one, you'll need some other instrument patch).

Then get , which comes with a music installer and other useful things.

Converting from MIDI

Make sure your midi has no spaces or +- signs in the file name!

Get yourself Mid2AGB and Sappy2EA. Drag midi onto Mid2AGB, receive .s file. Drag .s file onto S2EA, receive event file. Then include it in your Music Installer and add the macro to set the table entry (the label name should be the same as the file name):

SongTable(8,FE4Ch10,MapMusicGroup)
#include "FE4Ch10.event"

Custom SFX

About Song Groups

Sappy2EA