> For the complete documentation index, see [llms.txt](https://tutorial.feuniverse.us/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://tutorial.feuniverse.us/sound.md).

# Inserting Music

First off, you want to get the Native Instrument Map for your game (FE6 doesn't have one, you'll need some other instrument patch).

Then get [Sappy2EA](https://www.dropbox.com/s/nw5w6wqwny0wnrh/Sappy2EA.zip?dl=0), which comes with a music installer and other useful things.

## Converting from MIDI

> ### **Make sure your midi has no spaces or +- signs in the file name!**

Get yourself Mid2AGB and Sappy2EA. Drag midi onto Mid2AGB, receive .s file. Drag .s file onto S2EA, receive event file. Then include it in your Music Installer and add the macro to set the table entry (the label name should be the same as the file name):

```
SongTable(8,FE4Ch10,MapMusicGroup)
#include "FE4Ch10.event"
```

## Custom SFX

## About Song Groups


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