Inserting Maps
Inserting Maps
Here's a good map making tutorial. I suggest you read it up to insertion. (By Markyjoe)
The main helper tool you will use here will be tmx2ea
. It is a tool that is able to translate .tmx
files (Tiled map files) into insertable events. In addition to inserting maps, it is also able to insert map changes, and it will also automatically fill up chapter data for you.
Now let's assume you have your map ready. Under your main tile layer properties, specify the following if applicable:
Next, I suggest you make a new subfolder in your Root folder. This is because you will need to have all your maps located there for tmx2ea
to work at its best (because, much like n2ea
, it will scan for map files in the folder it is in). I'll assume you'll call it Maps
.
In your Maps
folder, put in the tmx2ea
executable along with you map file(s). Next, run tmx2ea
. It will ask you whether you want to scan all subfolders for tmx
files: tell it that you want. After it being done, you should be able to see a few new files in your Maps
folder: One event
and one dmp
file for each of your map file, and Master Map Installer.event
.
All you should need to do is to #include
the master map installer file from your main buildfile, because (as its name implies) the master map installer event file will install every map scanned by tmx2ea
.
After generating the master installer, you can use tmx2ea
to update specific maps instead of all of them at once (to gain a little bit of time). To do that, simply drag your tmx
file onto the tmx2ea
executable and it should do its thing no problem.
World Map Editing (FE8)
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