Important:Text editing requires the Anti-Huffman Patch to be installed. This is included with the FE8 Essential Fixes, or as part of the FEditor Autopatches for EA if you are using FE7.
# 0x212is a text ID. It happens to be the text ID that refers to Eirika's name.
RubyNameand Event Assembler will understand that to mean this text ID. If you leave out the definition, you can still refer to it by the number
[X]. This is a special code that tells the game where the text stops.
The positions from left (flip for the right side):
[LoadFace][0x02][0x01]is used to load up portrait number 0x02. If you have more than 0xFF portraits, the higher digit carries over to the [0x01], e.g. portrait 0x17F would be
[LoadFace][0x7F][0x02]. You only need
[LoadFace]if a portrait is actually being loaded. Otherwise, you can simply use [Open(position)] to make the face at that position active.
#includein your buildfile.
But wait, why is it called a buildfile?
#includeother text files! Let's take a look at one of the text buildfiles I used for a simple one chapter hack: