Inserting Animations
#define SwordAnim(Animation) "BYTE Swords 0x01 ; SHORT Animation"
#define SpearAnim(Animation) "BYTE Spears 0x01 ; SHORT Animation"
#define AxeAnim(Animation) "BYTE Axes 0x01 ; SHORT Animation"
#define HandAxeAnim(Animation) "BYTE HandAxe 0x00 ; SHORT Animation ; BYTE Tomahawk 0x00 ; SHORT Animation"
#define BowAnim(Animation) "BYTE Bows 0x01 ; SHORT Animation"
#define StaffAnim(Animation) "BYTE Staves 0x01 ; SHORT Animation"
#define AnimaAnim(Animation) "BYTE Anima 0x01 ; SHORT Animation"
#define LightAnim(Animation) "BYTE Light 0x01 ; SHORT Animation"
#define DarkAnim(Animation) "BYTE Dark 0x01 ; SHORT Animation"
#define UnarmedAnim(Animation) "BYTE Item 0x01 ; SHORT Animation"
#define SpecialAnim(Animation,Weapon) "BYTE Weapon 0x00 ; SHORT Animation"MarshalAnim:
SwordAnim(MarshalSword)
SpearAnim(MarshalSpear)
AxeAnim(MarshalAxe)
HandAxeAnm(MarshalHandAxe)
UnarmedAnim(MarshalUnarmed)
WORD 0x0 // SeperatorInserting existing animations
Creating custom animations
Battle Palette Editing
Spell Animations
Last updated
Was this helpful?