# Inserting Music

First off, you want to get the Native Instrument Map for your game (FE6 doesn't have one, you'll need some other instrument patch).

Then get [Sappy2EA](https://www.dropbox.com/s/nw5w6wqwny0wnrh/Sappy2EA.zip?dl=0), which comes with a music installer and other useful things.

## Converting from MIDI

> ### **Make sure your midi has no spaces or +- signs in the file name!**

Get yourself Mid2AGB and Sappy2EA. Drag midi onto Mid2AGB, receive .s file. Drag .s file onto S2EA, receive event file. Then include it in your Music Installer and add the macro to set the table entry (the label name should be the same as the file name):

```
SongTable(8,FE4Ch10,MapMusicGroup)
#include "FE4Ch10.event"
```

## Custom SFX

## About Song Groups


---

# Agent Instructions: Querying This Documentation

If you need additional information that is not directly available in this page, you can query the documentation dynamically by asking a question.

Perform an HTTP GET request on the current page URL with the `ask` query parameter:

```
GET https://tutorial.feuniverse.us/sound.md?ask=<question>
```

The question should be specific, self-contained, and written in natural language.
The response will contain a direct answer to the question and relevant excerpts and sources from the documentation.

Use this mechanism when the answer is not explicitly present in the current page, you need clarification or additional context, or you want to retrieve related documentation sections.
